Looking at Other Websites!

Alright, let’s start with UMW‘s site.

Their project centers around the fashions of the 80s and how they reflected the increasingly fluid gender identity spectrum and the introduction (resurgence from the 20s kind of?) of androgynous fashions (which I’m super excited to read more about!).

I love the background picture you’ve got going, very flashy and colorful (just like the 80s).

I still have more this-is-what-we’re-doing-verbatim to add to our own site, and I really like how you managed to outline (not quite the right word?) your project on your home page without making the whole thing sound bland.

God rest the strange immortal soul of our beloved David Bowie.

Your site is super easy to navigate but I do think your page names could use a little spicing up – probably just personal preference but, while National and Local mean about everything they need to, I want something that pulls me into the article like a panicked Spongebob on a fishhook. I’d also say that titling your home page something other than “Home Page” could really give you some color.

And the credits page is a great idea, just to consolidate all your resources! Obviously make sure you cite them wherever you use your information, just to be thorough, but I like that a lot.

Okay, next.

*drum roll*

*Reaches into hat, draws name*

Ummmm JSC, COME ON DOOOOOWN!

First impressions: I like the layout you’ve chosen, it’s very sleek and professional.

But, beyond that, it doesn’t look like you’ve done much (which I totally understand my babes).  I’m not sure if the uploads and how they’re laid out right now are functioning pages or posts, but it’s not the most intuitive layout. The pictures you have for the 70s are absolutely hilarious. Long live bell-bottoms!

I have the memory of a goldfish on all of the drugs, so I don’t quite remember what you’re project was going to be about, but if it’s about the 70s I am seven thousand different kinds of down.

You can do it, JSC! I believe in you!!

And so does this goat.

Related image

Do your be-e-e-e-est. 

Once Upon a Time…

…on a deadline, far, far away…

There was a small, cheering dragon, waving pompoms and declaring in no uncertain terms how very much they believed that you could “do it”.

Thank you, Tiny Dragon. We appreciate your support.

So. Website. Things. Updates.

We have those, definitely. New content in spades.

In all seriousness, we’re making substantial progress off of the site – I have a number of pre-written articles for the website (basically the skeleton of everything we need) that we’re going to flesh out once we’ve completed all of our interviews (which should be done by the end of this week).

We’ve definitely fallen behind (she said, shaking her fist at the mirror), but the last several days have been nothing but nose-to-the-grindstone productivity – so once we’ve got our interviews (and maybe an animatic or two to go with the audio), we’re golden.

Have a picture of a quokka.

Image result for quokka

This quokka believes in you.

The Website Draft

…Which is only marginally less terrifying than an army draft.

So. Here’s the thing.

We have yet to hear back from Kelly Brown, the person who runs the archives at USAO; and we’ve said we don’t want to interview anyone before we have things to show them that we actually intend to use. So, pending a reply, we’re at a standstill.

But.

Never fear, we’re not just piddling around with bags on our heads; the research we’ve been conducting has been online, finding links (and vetting their reliability) on Pinterest, using resources like Google’s We Wear Culture. 

So, we haven’t looked at the website. Which means we don’t have any pressing problems with it yet.

But, just speculating, something we’ll have to decide is how we’re going to integrate our interviews with our images and text-posts; most likely, we’ll insert the audio at the top as a thing unto itself and transcript the interview below before we start in on latent commentary; alternatively, we can take the interview and make a slideshow/video/animatic out of it, because visuals make everything more engaging.

We’ll separate it out into a series of pages: the general progression of sexism and the way it’s reflected in crazy Space-Age fashion; Space-Age fashion, and what that actually means; a general overview of how our perception of fashion has changed recently; and more detailed posts analyzing specific images and examples from different decades.

And generally try not to explode.

Space Age Fashion and Why It’s Literally the Worst Thing Ever

Good morning Patriarchy, how are you this fine spring day?

So, “space age” fashion, for a really long time, meant dressing like a rocket. Like. Actually dressing like a rocket. The silhouette was conical, like, you know, the nose of a rocket. And people wore fancy buckets on their heads.

60's space age fashion by Pierre Cardin.Linda Morand, 1966 photo from the book "Pierre Cardin: Past, Present, Future"   Space Age Helmut

Ya’ll think I’m joking.

And and and AND when the silhouette wasn’t actively trying to be a literal rocket because these people have no imagination, the times were reflecting themselves hard in science-fiction illustrations like this gem:

Detail from the movie poster for The Green Slime, 1968. Bubble helmet hair: yes

Her suit is open to the frozen airlessness of space and she has no gloves why can you see her boobs do you people have any idea how space actually functions. 

I’m angry.

So the basic plan is to use images like these to see where we pull from historically to represent “future fashion”. And to tear these pictures into little bite-sized pieces I can throw at people on the street because it amuses me.

And voila. Images.

Fight me, 60s.

The Bloggiest of Blogs

Hey guys, remember when I said I liked my template?

I lied. 

So now it’s different and I’m sure you’re all horribly offended. All I can do is apologize and hope that future changes will cause you less grief.

So, tools. And the using thereof. We’re probably going to use Google Slides for something, so behold! Kneel before the glory of the Slides! 

It’s late, I know. Like. Super late. Past grading why-even-bother late. But I had things happen that put bloggery on the back burner and I had fun with the slides, so here we are. Yay. 

Now if you’ll excuse me, I have a cliff to jump off of.

 

Lots and Lots and Lots and Lots of Panic

There’s a nightmare happening somewhere right now where some poor unfortunate dreamer is standing next to a powerpoint he hasn’t read, sweating and shaking and generally trying his best not to pass out in front of a group of skeletal teachers, zombified secretaries, and judgmental arachnids with notebooks and sour expressions.

Right here, there’s another nightmare happening: homework, obligations, and the ever-presence of the almighty deadline. 

Needless to say, the second is far more terrifying. We’re awake for this one.

This blog is supposed to center around a number of things, and these number of things all involve customization; which I’ve already done to the extent I currently wish to. I enjoy my current blog template, black on white with little sea-foam green accents, the text on the left so it’s easier to read; I intend to add a background picture, but one of my own making, so there isn’t one just yet. The changes I did make are as follows: the name of the blog, the tagline, and the copyright disclaimer at the bottom. I like the aesthetic simplicity of the blog, so the only thing I thought I might like to change was the words; make it more interesting without detracting from the minimalism. The title now sarcastically reflects both my excitement and abject terror (and the tagline as well), and the copyright string at the bottom amuses me.

The best jokes are the ones you have to hunt for; even if they aren’t particularly funny.

And hey, while we’re on the subject of abject terror, have a website! This is the google culture thing I mentioned in class: a collective of research projects and images from various universities. Regardless of what your project’s about, this should make you feel just a touch less like spontaneously combusting.

Oh, and what else did we need? An embedded video, right, got it. Okay. Google culture is, like, a tool, so the website should probably be useful, shouldn’t it? Something to make my classmate’s lives a little better?

 

Eh. Why don’t you just learn something about molar evolution?

 

This is the Way the World Ends, Not With a Bang…

…but with a hilarious and not at all surprising amalgamation of stress, panic, procrastination, and volcanic enthusiasm barely contained by the dangerous human assumption that we have “plenty of time.”

The end is nigh. But not so nigh that I intend to do anything about it.

Yet.

The plan – the wall of red string, post-it notes, and cat pictures currently posing as a plan – is to look at a video game. A number of them. Which I’m sure isn’t going to lend itself to anything so disastrous as, say, chronic procrastination masquerading as research.

I digress.

The “plan” is to look at a number of video games – games like Assassin’s Creed and Uncharted and Mirror’s Edge – and analyze their fashion. Specifically, how the characters, central and otherwise, represent themselves with what they wear; how the fashions of the supposed day (ancient, modern, futuristic) reflect the society that surrounds them, or how it does not properly represent the human landscape and why that is; and, most importantly, how the modern fashions of their designers influences the way that these characters are represented, particularly with regard to ancient and futurist fashion.

How we aim to do this is still up in the air, hovering like an alien spacecraft. Practically daring us to throw something at it, just to see what color it makes when it explodes. Which, in normal-human-speak, translates to “We have a goal, a conspicuous hole where the plan usually goes, and enough resources that if we just start looking at things that exist, we’ll eventually have something we can at least pretend is cohesive. It’ll be just fine.”

Famous last words.

So, what to throw at the alien spacecraft? Interviews with gamers of various ages will be involved, asking them what game aesthetics they enjoy and why; we have access to a vast repertoire of historical knowledge that will definitely be pertinent when analyzing how fashion expresses the world that requires it; and the games themselves, of course, and whatever research and designer notes we can find online (with the very real potential of making digital contact with the designers themselves – most of them are actually quite personable; human, even). We intend to use animatics with voice-overs as the backbone of our presentations, because animatics have the potential for an excess of color, and learning things is just so much more fun when you’re being taught by a very small blood-and-sunlight-scaled dragon named Henry Chancellor III.

Thus concludes the tenuous summary of our plan-that’s-not-a-plan. With luck and providence and a fair bit of animal sacrifice, it might just become something worthwhile.

Might.