Month: February 2018

The Bloggiest of Blogs

Hey guys, remember when I said I liked my template?

I lied. 

So now it’s different and I’m sure you’re all horribly offended. All I can do is apologize and hope that future changes will cause you less grief.

So, tools. And the using thereof. We’re probably going to use Google Slides for something, so behold! Kneel before the glory of the Slides! 

It’s late, I know. Like. Super late. Past grading why-even-bother late. But I had things happen that put bloggery on the back burner and I had fun with the slides, so here we are. Yay. 

Now if you’ll excuse me, I have a cliff to jump off of.

 

Lots and Lots and Lots and Lots of Panic

There’s a nightmare happening somewhere right now where some poor unfortunate dreamer is standing next to a powerpoint he hasn’t read, sweating and shaking and generally trying his best not to pass out in front of a group of skeletal teachers, zombified secretaries, and judgmental arachnids with notebooks and sour expressions.

Right here, there’s another nightmare happening: homework, obligations, and the ever-presence of the almighty deadline. 

Needless to say, the second is far more terrifying. We’re awake for this one.

This blog is supposed to center around a number of things, and these number of things all involve customization; which I’ve already done to the extent I currently wish to. I enjoy my current blog template, black on white with little sea-foam green accents, the text on the left so it’s easier to read; I intend to add a background picture, but one of my own making, so there isn’t one just yet. The changes I did make are as follows: the name of the blog, the tagline, and the copyright disclaimer at the bottom. I like the aesthetic simplicity of the blog, so the only thing I thought I might like to change was the words; make it more interesting without detracting from the minimalism. The title now sarcastically reflects both my excitement and abject terror (and the tagline as well), and the copyright string at the bottom amuses me.

The best jokes are the ones you have to hunt for; even if they aren’t particularly funny.

And hey, while we’re on the subject of abject terror, have a website! This is the google culture thing I mentioned in class: a collective of research projects and images from various universities. Regardless of what your project’s about, this should make you feel just a touch less like spontaneously combusting.

Oh, and what else did we need? An embedded video, right, got it. Okay. Google culture is, like, a tool, so the website should probably be useful, shouldn’t it? Something to make my classmate’s lives a little better?

 

Eh. Why don’t you just learn something about molar evolution?

 

This is the Way the World Ends, Not With a Bang…

…but with a hilarious and not at all surprising amalgamation of stress, panic, procrastination, and volcanic enthusiasm barely contained by the dangerous human assumption that we have “plenty of time.”

The end is nigh. But not so nigh that I intend to do anything about it.

Yet.

The plan – the wall of red string, post-it notes, and cat pictures currently posing as a plan – is to look at a video game. A number of them. Which I’m sure isn’t going to lend itself to anything so disastrous as, say, chronic procrastination masquerading as research.

I digress.

The “plan” is to look at a number of video games – games like Assassin’s Creed and Uncharted and Mirror’s Edge – and analyze their fashion. Specifically, how the characters, central and otherwise, represent themselves with what they wear; how the fashions of the supposed day (ancient, modern, futuristic) reflect the society that surrounds them, or how it does not properly represent the human landscape and why that is; and, most importantly, how the modern fashions of their designers influences the way that these characters are represented, particularly with regard to ancient and futurist fashion.

How we aim to do this is still up in the air, hovering like an alien spacecraft. Practically daring us to throw something at it, just to see what color it makes when it explodes. Which, in normal-human-speak, translates to “We have a goal, a conspicuous hole where the plan usually goes, and enough resources that if we just start looking at things that exist, we’ll eventually have something we can at least pretend is cohesive. It’ll be just fine.”

Famous last words.

So, what to throw at the alien spacecraft? Interviews with gamers of various ages will be involved, asking them what game aesthetics they enjoy and why; we have access to a vast repertoire of historical knowledge that will definitely be pertinent when analyzing how fashion expresses the world that requires it; and the games themselves, of course, and whatever research and designer notes we can find online (with the very real potential of making digital contact with the designers themselves – most of them are actually quite personable; human, even). We intend to use animatics with voice-overs as the backbone of our presentations, because animatics have the potential for an excess of color, and learning things is just so much more fun when you’re being taught by a very small blood-and-sunlight-scaled dragon named Henry Chancellor III.

Thus concludes the tenuous summary of our plan-that’s-not-a-plan. With luck and providence and a fair bit of animal sacrifice, it might just become something worthwhile.

Might.